Peroxyd grid byte values ------------------------ Surfaces: 0x00 Abyss 0x01 Tan (standard floor) 0x02 Tan, four panes with rivets 0x03 Tan, sixteen panes 0x04 Tan, four panes with rivets 0x05 Tan, two horizontal panes with rivets 0x06 Tan, two vertical panes with rivets 0x07 Tan, four rivets 0x08 Granite 0x09 Grey 0x0A Grey 0x0B Granite 0x0C Reverse-moving floor 0x0D Only black can move 0x0E Only white can move 0x0F Quicksand 0x10 Quicksand (unused) 0x11 Quicksand (unused) 0x12 Quicksand (unused) 0x13 Water 0x14 Water 0x15 Water (unused) 0x16 Water (unused) 0x17 Ice 0x18 Ice (unused) 0x19 Ice (unused) 0x1A Ice (unused) 0x1B Ice, force down (unused) 0x1C Space 0x1D Space (unused) 0x1E Space (unused) 0x1F Space (unused) 0x20 Space, with galaxy (unused) 0x21 Space, force down 0x22 Space, force down (unused) 0x23 Tan, slope force down 0x24 Tan, slope force up 0x25 Tan, slope force right 0x26 Tan, slope force left 0x27 Tan, slope indentation in floor, top left corner 0x28 Tan, slope indentation in floor, top right corner 0x29 Tan, slope indentation in floor, bottom left corner 0x2A Tan, slope indentation in floor, bottom right corner 0x2B Tan, slope plateau, bottom right corner 0x2C Tan, slope plateau, top right corner 0x2D Tan, slope plateau, bottom left corner 0x2E Tan, slope plateau, top left corner 0x2F Tan, force up 0x30 Tan, force down 0x31 Tan, force left 0x32 Tan, force right 0x33 Paper 0x34 Paper 0x35 Paper (unused) 0x36 Paper (unused) 0x37 Paper (unused) 0x38 Tan/green horizontal grain 0x39 Tan/green horizontal grain 0x3A Tan/green horizontal grain (unused) 0x3B Tan/green horizontal grain (unused) 0x3C Sunk plank 0x3D Wood, horizontal or vertical slats? 0x3E Wood, horizontal slats 0x3F Wood, vertical slats 0x40 Wood, horizontal slats (unused) 0x41 Wood, vertical slats (unused) 0x42 Pink/white coarse speckles 0x43 Pink/white coarse speckles 0x44 Pink/white coarse speckles (unused) 0x45 Pink/white coarse speckles (unused) 0x46 Pink/white coarse speckles (unused) 0x47 Pink/white coarse speckles (unused) 0x48 Grey 0x49 Grey (unused) 0x4A Grey (unused) 0x4B Grey (unused) 0x4C Black, may do something special? (can walk on it) 0x4D White, may do something special? (unused) 0x4E Tan, four panes 0x4F Beige, force up 0x50 Dark olive, force down 0x51 Beige, force left 0x52 Dark olive, force right 0x53 White/green plaid 0x54 Dark olive, four rivets (unused) 0x55 Blue diagonal brick 0x56 Water, can walk on (unused) 0x57 Orange woven, can't move, has friction 0x58 Beige, four rivets (unused) 0x59 Looks like a button (unused) 0x5A Looks like a springboard (unused) 0x5B Confetti, slow moving 0x5C Confetti, slow moving (unused) 0x5D Confetti, slow moving (unused) 0x5E Confetti, slow moving 0x5F Black, can walk on, VERY fast moving (unused) Pieces: 0x00 No piece (sender, maybe bogus?, recipient) 0x01 Oxyd 0x02 Oxyd 0x03 Oxyd 0x04 Oxyd 0x05 Oxyd 0x06 Oxyd 0x07 Oxyd 0x08 Oxyd 0x09 Oxyd 0x0A Oxyd 0x0B Oxyd 0x0C Oxyd 0x0D Oxyd 0x0E Oxyd 0x0F Oxyd 0x10 Oxyd 0x11 Fake oxyd 0x12 Gray (thief look-alike) 0x13 Tan textured piece (recipient) 0x14 Hollow, surrounded by yellow-green beads (recipient) 0x15 Greyish, flat 0x16 Light green 0x17 White checkered walk-through 0x18 X walk-through 0x19 Plus walk-through (unused) 0x1A Question mark 0x1B Walk-through, walk under the floor 0x1C Granite (recipient) 0x1D Green camouflage piece 0x1E Green camouflage piece 0x1F Greed camouflage piece (unused) 0x20 Pink/white coarse speckles 0x21 Tan-green grain piece 0x22 Semi-opaque laser-though piece 0x23 Clear laser-through piece 0x24 Cracked gray, break with hammer 0x25 Walk-through gray (thief look-alike) 0x26 Movable orange piece 0x27 Movable plank 0x28 Switch (sender, recipient) 0x29 Switch, black marble only (sender) 0x2A Switch, white marble only (sender) 0x2B Four-way clock (sender, recipient) 0x2C Key hole (sender, recipient) 0x2D Disk slot (sender, recipient) 0x2E Oscillator (sender, recipient) 0x2F Skull 0x30 Invisible skull 0x31 Black one-way left (recipient) 0x32 Black one-way right (recipient) 0x33 Black one-way up (recipient) 0x34 Black one-way down (recipient) 0x35 White one-way left 0x36 White one-way right 0x37 White one-way up 0x38 White one-way down 0x39 Magic code piece (recipient) 0x3A Magic code piece 0x3B Magic code piece 0x3C Orange springy piece 0x3D Invisible orange springy piece 0x3E Laser 1 (default: up) (recipient) 0x3F Laser 2 (default: down) (recipient) 0x40 Laser 3 (default: right) (recipient) 0x41 Mirror, fixed, opaque, vertical 0x42 Mirror, fixed, opaque, slash 0x43 Mirror, fixed, opaque, horizontal 0x44 Mirror, fixed, opaque, backslash 0x45 Mirror, movable, opaque, vertical (unused) 0x46 Mirror, movable, opaque, slash 0x47 Mirror, movable, opaque, horizontal 0x48 Mirror, movable, opaque, backslash 0x49 Mirror, fixed, transparent, vertical 0x4A Mirror, fixed, transparent, slash (recipient) 0x4B Mirror, fixed, transparent, horizontal 0x4C Mirror, fixed, transparent, backslash 0x4D Mirror, fixed, opaque, triangle right 0x4E Mirror, fixed, opaque, triangle up 0x4F Mirror, fixed, opaque, triangle left 0x50 Mirror, fixed, opaque, triangle down 0x51 Puzzle -ES- 0x52 Puzzle --SW 0x53 Puzzle N--W 0x54 Puzzle NE-- 0x55 Puzzle -E-W 0x56 Puzzle N-S- 0x57 Puzzle N--- 0x58 Puzzle --S- 0x59 Puzzle ---W 0x5A Puzzle -E-- 0x5B Puzzle NESW 0x5C Special puzzle piece (see ) 0x5D Orange piece 0x5E Oxyd look-alike that turns into an oxyd with a hole 0x5F Oxyd with a hole, movable 0x60 Black floor, can walk on (recipient) 0x61 Mostly black, partially transparent floor, can walk on (recipient) 0x62 Bomb (sender, maybe bogus?) 0x63 Lightning 0x64 Coin slot (sender) 0x65 Thief 0x66 Shogun S-- 0x67 Shogun -M- 0x68 Shogun --L 0x69 Shogun SML 0x6A Shogun -ML 0x6B Shogun S-L 0x6C Shogun SM- 0x6D Pulser 0x6E Oxyd look-alike that glows when touched (sender, recipient) 0x6F Mailbox up 0x70 Mailbox left 0x71 Mailbox right 0x72 Mailbox down 0x73 Closed north-south door (recipient) 0x74 Closed east-west door (sender, maybe bogus?, recipient) 0x75 Tan piece with rivets (recipient) 0x76 Invisible solid piece 0x77 Open north-south door (recipient) 0x78 Open east-west door (recipient) 0x79 White marble can walk under 0x7A Black marble can walk under 0x7B Tan, marbles can walk under 0x7C Four-way clock (sender, recipient) 0x7D Yin-yang piece 0x7E White marble can hammer 0x7F Black marble can hammer 0x80 Plus charge (sender, recipient) 0x81 Minus charge 0x82 Neutral charge 0x83 Boulder up 0x84 Boulder down 0x85 Boulder left 0x86 Boulder right 0x87 Paper 0x88 Paper (unused) 0x89 Paper (unused) 0x8A Light blue grain 0x8B Light blue grain 0x8C Green and white 0x8D Green and white (sender, recipient) 0x8E Greenish gray 0x8F Greenish gray (unused) 0x90 Metallic grayish pink 0x91 Rotator, counter-clockwise 0x92 Rotator, clockwise 0x93 Swapper 0x94 Life spitter (doesn't work) 0x95 Dynamite holder (doesn't work) 0x96 Rubber band piece 0x97 Scissors 0x98 Light pass through, checkered (sender) 0x99 Closed boulder gate (sender, recipient) 0x9A Walk under 4x4 web 0x9B Walk under beige with rivets (recipient) 0x9C Grayish rubber band look-alike (recipient) 0x9D Stinker (recipient) 0x9E Turnstile middle (recipient) 0x9F Turnstile top 0xA0 Turnstile bottom 0xA1 Turnstile left 0xA2 Turnstile right 0xA3 Boulder gate that vanishes (unused) 0xA4 Oxyd look-alike that glows when touched 0xA5 Plank (unused) 0xA6 Pulser that does the last two thirds of a pulse (unused) 0xA7 Pulser that does the last one third of a pulse (unused) 0xA8 Explosion (unused) 0xA9 Skull (unused) 0xAA Light green that vanishes (unused) 0xAB Cracked gray that vanishes (unused) 0xAC Cracked gray that vanishes (unused) 0xAD Gray that vanishes (unused) 0xAE Gray that vanishes (unused) 0xAF Looks like a magic code piece but acts like a skull (unused) 0xB0 Puzzle piece / turnstile with no graphics that vanishes (unused) 0xB1 Turnstile top that appears (unused) 0xB2 Turnstile bottom that appears (unused) 0xB3 Turnstile left that appears (unused) 0xB4 Turnstile right that appears (unused) 0xB5 Looks like a non-glowing large shogun goal inside a semi-transparent piece (unused) 0xB6 Plank (unused) 0xB7 Looks like nothing (something to do with easy game mode?) (recipient) 0xB8 Looks like nothing 0xB9 Looks like nothing 0xBA Granite (unused) 0xBB Walk-through pulser (unused) 0xBC Pulser that finishes a pulse (unused) 0xBD Walk-through pulser that finishes a pulse (unused) 0xBE Thief look-alike (unused) Objects: 0x00 No object (sender, recipient) 0x01 Life 0x02 Note 1 (Z) 0x03 Note 2 (z) 0x04 Hammer 0x05 Coffee cup 0x06 Cherry 0x07 Umbrella 0x08 Glasses 0x09 Broken glasses 0x0A Dynamite 0x0B Black bomb 0x0C White bomb 0x0D Creaky floor 0 (invisible) 0x0E Creaky floor 1 0x0F Creaky floor 2 0x10 Creaky floor 3 0x11 Coin, 1 second 0x12 Coin, 2 second 0x13 Coin, 4 second 0x14 Key (sender) 0x15 Key (sender) 0x16 Key (sender) 0x17 Disk (sender) 0x18 White flag 0x19 Black flag 0x1A Ring 0x1B Pipe N--W 0x1C Pipe --SW 0x1D Pipe NE-- 0x1E Pipe -ES- 0x1F Pipe N-S- 0x20 Pipe -E-W 0x21 Shovel 0x22 Coffee maker 0x23 Thumb tack 0x24 Seed (recipient) 0x25 One-time spring 0x26 Spring 0x27 Bag 0x28 Magnet (recipient) 0x29 Signal filter: on -> off, off -> nothing (sender, recipient) 0x2A Signal filter: on -> on, off -> nothing (sender, recipient) 0x2B Small shogun goal (sender) 0x2C Large shogun goal (sender) 0x2D Open hole (sender, recipient) 0x2E Closed hole (sender, recipient) 0x2F Black hole (sender) 0x30 Big bump (recipient) 0x31 Small bump 0x32 Big dent (recipient) 0x33 Small dent 0x34 Vertical narrow strip to walk on 0x35 Horizontal narrow strip to walk on 0x36 Springboard 0x37 Tan floor (recipient) 0x38 Acts like abyss (recipient) 0x39 Tan floor (unused) 0x3A Tan floor (unused) 0x3B Looks like X walk-through, but you walk over it (unused) 0x3C X on floor (sender, recipient) 0x3D Spoon 0x3E Rubber band 0x3F Color changing floor that pushes you left or right 0x40 Button (sender, recipient) 0x41 Paint brush 0x42 Banana 0x43 Pencil 0x44 Stopper 0x45 Crushed cherry 0x46 Open boulder gate (recipient) 0x47 Wand 0x48 Screwdriver 0x49 Yin-yang (unused) 0x4A Calculator / odometer 0x4B Pull arrow up 0x4C Pull arrow down 0x4D Pull arrow left 0x4E Pull arrow right 0x4F Pull arrow up, activated (unused) 0x50 Pull arrow down, activated (unused) 0x51 Pull arrow left, activated 0x52 Pull arrow right, activated (unused) 0x53 Oxyd on floor, red circle 0x54 Oxyd on floor, red circle (unused) 0x55 Oxyd on floor, green plus (unused) 0x56 Oxyd on floor, green plus (unused) 0x57 Oxyd on floor, yellow diamond (unused) 0x58 Oxyd on floor, yellow diamond 0x59 Oxyd on floor, black hourglass 0x5A Oxyd on floor, black hourglass (unused) 0x5B Oxyd on floor, blue H (unused) 0x5C Oxyd on floor, blue H (unused) 0x5D Oxyd on floor, cyan X (unused) 0x5E Oxyd on floor, cyan X (unused) 0x5F Oxyd on floor, orange square (unused) 0x60 Oxyd on floor, orange square (unused) 0x61 Oxyd on floor, blue triangle (unused) 0x62 Oxyd on floor, blue triangle (unused) 0x63 Springboard (unused) 0x64 Laser beam vertical (unused) 0x65 Laser beam horizontal (unused) 0x66 Laser beam horizontal and vertical (unused) 0x67 Black bomb explosion in progress (unused) 0x68 Lit dynamite about to explode (unused) 0x69 Dynamote explosion in progress (unused) 0x6A Lit black bomb 0x6B Black bomb explosion in progress (unused) 0x6C Lit white bomb (unused) 0x6D Black bomb explosion in progress (unused) 0x6E Black bomb explosion in progress (unused) 0x6F Some type of explosion in progress that doesn't damage the floor (unused) 0x70 Dropped seed, about to turn into a plank (unused) 0x71 (unused) 0x72 Floor about to disappear (unused) 0x73 Boulder gate that becomes closed (unused) 0x74 Boulder gate that becomes open (unused) 0x75 (unused) 0x76 (recipient) 0x77 (recipient) 0x78 0x79